Showing posts with label PMC. Show all posts
Showing posts with label PMC. Show all posts

Sunday, December 29, 2013

Glyphs Of Sorrow

The short experimental film I worked on earlier this year was completed in May. I never really had the opportunity to upload it on here, so I figured I'd do it like a few days before the new year.

The title is Glyphs Of Sorrow and it premiered on the CSUF PMC Film Festival this year. I wanted to create something outside my comfort zone and tried to do something a little creepy I guess. I also wanted an excuse to work practice After Effects as well, so this was a perfect way to do so. I'm not going to re-upload images from earlier blog posts, but I will add tags to those posts so that if you click on the keyword at the bottom you can see some of my work-in-progress stuff.

My characters Nail, Jason, and Kacky make their cameo appearances in the glyphs. In the film, I only used 18 out of 20 glyphs: the first one would be the guy with 3 hairs (row 4 column 1) which was a character concept for a different film idea I wanted to do but had no time to; and the second one I just kinda forgot to use (row 2 column 4).
The above is an instructional image I sent out to people to help me come up with designs.

I got the reaction I wanted at the film festival and gave out bottle cap pins. Some days later I did a painting of the final scene of the film:
Looking back, I wished I could have asked some people to help me with my movie. I only had a month to really animate anything and I was pretty much a one man team. I had to cut out a lot of my ideas in order to meet the deadline, so that was a bummer. Regardless, I'd like to thank Katie Hardash, Rachel "Sailor Ember Phantom" Clark, and Marcus Lazore for all your help and support!

Wednesday, October 16, 2013

Game Jam: Remote Action

Participated in this year's Game Jam presented by both VGDC & PMC (Video Game Design Club & the Pencil Mileage Club) at CSUF. The event is basically a 3-day marathon to complete a game by the end of the weekend. The programmers program the game while the artists make the art. Go figure.

Our group's game was called Remote Action and takes place in the 80s. The characters are the Kid, the Hero, and Alien Robots. The Kid has a TV remote that can rewind, pause, and fast-forward time. The Hero (which I've labeled "Cop" on the production sheets) is a police officer who aids the Kid by killing off the Alien Robots (labeled "Robots"on production sheets). There is probably a lot more to the story, but that's up to the lead programmer of the project.

Here are my character designs and prop designs.



I also designed symbols for the interface, but didn't bother uploading it here because of the shear simplicity of the designs. I was told to design a splash page so I came up with this:


It was pretty fun. When the game is complete, I'll definitely drop a link.

Friday, October 19, 2012

The Bomb Challenge: Complete

Still learning how to use Flash. Animation is pretty novice, but I'm starting to understand how to move the components individually.


Quick desert painting to use for the background.


For some reason Flash wouldn't export a 1200x675 pixel .mov file correctly by squishing it on its sides, so I ended up stretching it in After Effects. Still learning, yo!

Sunday, October 14, 2012

The Bomb Challenge

Went to the CSUF PMC event called The Bomb in which the goal is to make a bomb animation move across the page and not blow up during the 72-hour animation marathon... or something like that. I actually attempted it this year (and I've been going since 2009) so I can practice Illustrator and Flash.
Simple colors, although I might change it later.

Andddddd... a ridiculously simplistic motion tween. Need to learn how to animation individual components independently.